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ixe:mapmaking:editor:sand_definitions [2025/01/04 16:04] – Added Actions and Color information. Fireswampixe:mapmaking:editor:sand_definitions [2025/12/15 22:30] (current) – Finally figured out what Special Effect does. Argonwolf
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 | COLOR | The first color used by Color Mode to define how the sand looks. | | COLOR | The first color used by Color Mode to define how the sand looks. |
 | COLOR2 | The second color used by Color Mode to define how the sand looks. | | COLOR2 | The second color used by Color Mode to define how the sand looks. |
 +| GLOW | The color and intensity of the aura surrounding this sand. Values should be from 0 to 255; values exceeding these limits will be wrapped to fit. |
 | LIGHT NORMAL | Increases brightness, stronger effect on tiles exposed to air from above or to the right. | | LIGHT NORMAL | Increases brightness, stronger effect on tiles exposed to air from above or to the right. |
 | CONTRAST EDGE | Adjusts color of tiles adjacent to other sands to make them more distinctive.  Requires both sands to have this option enabled. | | CONTRAST EDGE | Adjusts color of tiles adjacent to other sands to make them more distinctive.  Requires both sands to have this option enabled. |
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 | CREEPER FLOW HEIGHT | The height of this sand against creeper. -1 means infinite and creeper cannot flow over this sand. 10 will mean only creeper above 10 can flow over this sand. Think of it like terrain height in Creeper World 3/4. | | CREEPER FLOW HEIGHT | The height of this sand against creeper. -1 means infinite and creeper cannot flow over this sand. 10 will mean only creeper above 10 can flow over this sand. Think of it like terrain height in Creeper World 3/4. |
 | CAN TERP | Whether or not this sand can be excavated. | | CAN TERP | Whether or not this sand can be excavated. |
-| TERP COST | The cost to excavate this sand. |+| TERP COST | The cost to excavate this sand. Values exceeding 65528 appear to take an infinite amount of time to dig. |
 | C GRAVITY | The gravity of creeper that finds itself embedded in this sand. Creeper always finds a way, e.g. from having sand fall on top of it. By default, creeper embedded in sand flows upwards, but here this can be changed. | | C GRAVITY | The gravity of creeper that finds itself embedded in this sand. Creeper always finds a way, e.g. from having sand fall on top of it. By default, creeper embedded in sand flows upwards, but here this can be changed. |
 | CREEPER DAMAGES | If set to 1, creeper will slowly erode this sand in contact. Setting to -1 will cause erosion by anticreeper. 0 means no erosion. The length of erosion is based on this sand's Max Health. | | CREEPER DAMAGES | If set to 1, creeper will slowly erode this sand in contact. Setting to -1 will cause erosion by anticreeper. 0 means no erosion. The length of erosion is based on this sand's Max Health. |
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 | SPREAD RATE | How fast the sand will spread out, basically viscosity, has no effect on rocks or sand, but does on liquids and walkers.  | | SPREAD RATE | How fast the sand will spread out, basically viscosity, has no effect on rocks or sand, but does on liquids and walkers.  |
 | COLD | Sands with this property will extinguish burning fires, but it does this by simply destroying the sand that's on fire, so it doesn't save the material on fire, just keeps it from spreading further.  | | COLD | Sands with this property will extinguish burning fires, but it does this by simply destroying the sand that's on fire, so it doesn't save the material on fire, just keeps it from spreading further.  |
-| SPECIAL EFFECT | <color #ed1c24>information needed</color> |+| SPECIAL EFFECT | If set to 1, will create a rising red particle effect when mined or decayed. Strangely, the effect animation plays even while the game is paused. |
 | ENERGY AMT | The amount of Store energy generated when this sand is collected with a lathe. | | ENERGY AMT | The amount of Store energy generated when this sand is collected with a lathe. |
 | SPLASHES | Whether the sand will generate a splash visual effect when it falls and hits the ground, like water does. | | SPLASHES | Whether the sand will generate a splash visual effect when it falls and hits the ground, like water does. |
ixe/mapmaking/editor/sand_definitions.1736006691.txt.gz · Last modified: 2025/02/14 14:56 (external edit)