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ixe:mapmaking:editor:sand_definitions

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ixe:mapmaking:editor:sand_definitions [2025/01/27 01:17] Argonwolfixe:mapmaking:editor:sand_definitions [2025/12/15 22:30] (current) – Finally figured out what Special Effect does. Argonwolf
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 | SPREAD RATE | How fast the sand will spread out, basically viscosity, has no effect on rocks or sand, but does on liquids and walkers.  | | SPREAD RATE | How fast the sand will spread out, basically viscosity, has no effect on rocks or sand, but does on liquids and walkers.  |
 | COLD | Sands with this property will extinguish burning fires, but it does this by simply destroying the sand that's on fire, so it doesn't save the material on fire, just keeps it from spreading further.  | | COLD | Sands with this property will extinguish burning fires, but it does this by simply destroying the sand that's on fire, so it doesn't save the material on fire, just keeps it from spreading further.  |
-| SPECIAL EFFECT | <color #ed1c24>information needed</color> |+| SPECIAL EFFECT | If set to 1, will create a rising red particle effect when mined or decayed. Strangely, the effect animation plays even while the game is paused. |
 | ENERGY AMT | The amount of Store energy generated when this sand is collected with a lathe. | | ENERGY AMT | The amount of Store energy generated when this sand is collected with a lathe. |
 | SPLASHES | Whether the sand will generate a splash visual effect when it falls and hits the ground, like water does. | | SPLASHES | Whether the sand will generate a splash visual effect when it falls and hits the ground, like water does. |
ixe/mapmaking/editor/sand_definitions.1737940656.txt.gz · Last modified: 2025/02/14 14:56 (external edit)