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| ixe:mapmaking:editor:sand_definitions [2025/02/14 14:57] – external edit 127.0.0.1 | ixe:mapmaking:editor:sand_definitions [2025/12/15 22:30] (current) – Finally figured out what Special Effect does. Argonwolf | ||
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| | SPREAD RATE | How fast the sand will spread out, basically viscosity, has no effect on rocks or sand, but does on liquids and walkers. | | SPREAD RATE | How fast the sand will spread out, basically viscosity, has no effect on rocks or sand, but does on liquids and walkers. | ||
| | COLD | Sands with this property will extinguish burning fires, but it does this by simply destroying the sand that's on fire, so it doesn' | | COLD | Sands with this property will extinguish burning fires, but it does this by simply destroying the sand that's on fire, so it doesn' | ||
| - | | SPECIAL EFFECT | <color # | + | | SPECIAL EFFECT | If set to 1, will create a rising red particle effect when mined or decayed. Strangely, the effect animation plays even while the game is paused. |
| | ENERGY AMT | The amount of Store energy generated when this sand is collected with a lathe. | | | ENERGY AMT | The amount of Store energy generated when this sand is collected with a lathe. | | ||
| | SPLASHES | Whether the sand will generate a splash visual effect when it falls and hits the ground, like water does. | | | SPLASHES | Whether the sand will generate a splash visual effect when it falls and hits the ground, like water does. | | ||